$autosave[local.i].savename = (level.script + " save NIL")
exec global/error.scr ("Error, Autosave at " + $autosave[local.i].origin + " has a savename and no #set. Delete the savename and put it in savenames.scr and give the autosave a #set.")
}
else
exec global/error.scr ("Error, Autosave at " + $autosave[local.i].origin + " has no #set")
}
}
}
else
println "Error, no script should be loaded before loadout.scr."
}
else
{
local.string = thread getsave local.set
end local.string
}
end
getsave local.set:
if (local.set == -5)
{
local.string = "Starting"
end local.string
}
if (level.script != NIL)
{
if (level.script == "maps/training.scr")
{
if (local.set == 1)
local.string = "Planting explosives"
else
if (local.set == 2)
local.string = "Firing Range"
}
else
if (level.script == "maps/m1l1.scr")
{
if (local.set == 1)
local.string = "Ride gone bad"
else
if (local.set == 2)
local.string = "Ambush!"
}
else
if (level.script == "maps/m1l2a.scr")
{
if (local.set == 1)
local.string = "Rescue successful"
else
if (local.set == 2)
local.string = "SAS on the warpath"
else
if (local.set == 3)
local.string = "Fortress infiltration"
else
if (local.set == 4)
local.string = "Goods grabbed, gone"
else
if (local.set == 5)
local.string = "Destroying Flak 88s"
}
else
if (level.script == "maps/m1l2b.scr")
{
if (local.set == 1)
local.string = "Tank garage"
else
if (local.set == 2)
local.string = "Ammo storage"
else
if (local.set == 3)
local.string = "Exfiltrating"
}
else
if (level.script == "maps/m2l1.scr")
{
if (local.set == 1)
local.string = "Inside the guardhouse"
else
if (local.set == 2)
local.string = "Research Building Entrance"
else
if (local.set == 3)
local.string = "Upstairs in the Research Building"
else
if (local.set == 4)
local.string = "Leaving the Research Building"
}
else
if (level.script == "maps/m2l2a.scr")
{
if (local.set == 1)
local.string = "Entering the Pen"
}
else
if (level.script == "maps/m2l3.scr")
{
if (local.set == 1)
local.string = "Exiting the vent"
else
if (local.set == 2)
local.string = "Dash for the train"
else
if (local.set == 3)
local.string = "Escape through the garage"
}
else
if (level.script == "maps/m3l1a.scr")
{
if (local.set == 1)
local.string = "About to disembark"
else
if (local.set == 2)
local.string = "Healed by a medic"
else
if (local.set == 3)
local.string = "Healed at the shingle"
else
if (local.set == 4)
local.string = "Base of the bunker"
}
else
if (level.script == "maps/m3l1b.scr")
{
if (local.set == 1)
local.string = "Top of the bunker"
}
else
if (level.script == "maps/m3l2.scr")
{
if (local.set == 1)
local.string = "Defending the rear"
else
if (local.set == 2)
local.string = "Defending the front"
else
if (local.set == 3)
local.string = "Leaving the house"
else
if (local.set == 4)
local.string = "Flak alley"
else
if (local.set == 5)
local.string = "In the barn"
else
if (local.set == 6)
local.string = "At the radio"
else
if (local.set == 7)
local.string = "Near the first Flak 88"
else
if (local.set == 8)
local.string = "Anti-aircraft gun"
}
else
if (level.script == "maps/m3l3.scr")
{
if (local.set == 1)
local.string = "Paratroopers"
else
if (local.set == 2)
local.string = "Tiger tank"
else
if (local.set == 3)
local.string = "The church"
else
if (local.set == 4)
local.string = "Nebelwerfer field"
else
if (local.set == 5)
local.string = "Nebelwerfer 1"
else
if (local.set == 6)
local.string = "Nebelwerfer 2"
else
if (local.set == 7)
local.string = "Nebelwerfer 3"
else
if (local.set == 8)
local.string = "Nebelwerfer 4"
else
if (local.set == 9)
local.string = "Bocage clearing"
}
else
if (level.script == "maps/m4l1.scr")
{
if (local.set == 1)
local.string = "Downed plane"
else
if (local.set == 2)
local.string = "Road bend"
else
if (local.set == 3)
local.string = "Uphill battle"
}
else
if (level.script == "maps/m4l2.scr")
{
if (local.set == 1)
local.string = "Railroad"
else
if (local.set == 2)
local.string = "Tunnel"
else
if (local.set == 3)
local.string = "Underground"
}
else
if (level.script == "maps/m4l3.scr")
{
if (local.set == 1)
local.string = "Into the lion's den"
else
if (local.set == 2)
local.string = "Infiltrated the perimeter"
else
if (local.set == 3)
local.string = "Exfiltrating"
else
if (local.set == 4)
local.string = "Radio Free Manor house"
else
if (local.set == 5)
local.string = "Troops manifested"
else
if (local.set == 6)
local.string = "Battles unplanned"
else
if (local.set == 7)
local.string = "Plans stolen"
}
else
if (level.script == "maps/m5l1a.scr")
{
if (local.set == 1)
local.string = "Rain in the eyes"
else
if (local.set == 2)
local.string = "Downpour"
else
if (local.set == 3)
local.string = "Scope soaked"
else
if (local.set == 4)
local.string = "Muddy depths"
}
else
if (level.script == "maps/m5l1b.scr")
{
if (local.set == 1)
local.string = "Panzer 'Oust"
else
if (local.set == 2)
local.string = "Sniping from below"
else
if (local.set == 3)
local.string = "Bombed from above"
else
if (local.set == 4)
local.string = "Moving in on the King Tiger"
}
else
if (level.script == "maps/m5l3.scr")
{
if (local.set == 1)
local.string = "Sniping from on high"
}
else
if (level.script == "maps/m6l1a.scr")
{
if (local.set == 1)
local.string = "First flak 20"
}
else
if (level.script == "maps/m6l1c.scr")
{
if (local.set == 1)
local.string = "Exfiltrating"
else
if (local.set == 2)
local.string = "Bunks"
else
if (local.set == 3)
local.string = "On the run"
}
else
if (level.script == "maps/m6l2a.scr")
{
if (local.set == 1)
local.string = "Bombs planted"
}
else
if (level.script == "maps/m6l2b.scr")
{
if (local.set == 1)
local.string = "The railroad tracks"
else
if (local.set == 2)
local.string = "The Power Shed"
}
else
if (level.script == "maps/m6l3a.scr")
{
if (local.set == 1)
local.string = "Train platform"
else
if (local.set == 2)
local.string = "Cargo hold"
else
if (local.set == 3)
local.string = "Jailbreak"
else
if (local.set == 4)
local.string = "Fuel flow unit"
else
if (local.set == 5)
local.string = "Fuel valve"
}
//
//
//
//
//
//
//
//
// SPEARHEAD MAPS
//
//
//
//
//
//
//
//
//
//
else
if (level.script == "maps/t1l1.scr")
{
if (local.set == 1)
local.string = "Normandy - Welcome to France"
else
if (local.set == 2)
local.string = "Normandy - The Rendezvous"
}
else
if (level.script == "maps/t1l2.scr")
{
if (local.set == 1)
local.string = "Normandy - Lock and Load"
else
if (local.set == 2)
local.string = "Normandy - Through the Tunnel"
else
if (local.set == 3)
local.string = "Normandy - Assault the Compound"
}
else
if (level.script == "maps/t1l3.scr")
{
if (local.set == 1)
local.string = "Normandy - The Hunt Begins"
else
if (local.set == 2)
local.string = "Normandy - Destroy the Tiger Tank"
else
if (local.set == 3)
local.string = "Normandy - Attack the Weapons Dump"
}
else
if (level.script == "maps/t2l1.scr")
{
if (local.set == 1)
local.string = "Bastogne - Panzer Attack"
else
if (local.set == 2)
local.string = "Bastogne - Approaching the Compound"
}
else
if (level.script == "maps/t2l2.scr")
{
if (local.set == 1)
local.string = "Bastogne - Top of the Mountain"
}
else
if (level.script == "maps/t2l3.scr")
{
if (local.set == 1)
local.string = "Bastogne - Under Attack"
else
if (local.set == 2)
local.string = "Bastogne - Locate the Medic"
else
if (local.set == 3)
local.string = "Bastogne - Defend the Front"
}
else
if (level.script == "maps/t2l4.scr")
{
if (local.set == 1)
local.string = "Bastogne - A Quiet Little Town"
else if (local.set == 2)
local.string = "Bastogne - Panzer in the Street"
}
else
if (level.script == "maps/t3l1.scr")
{
if (local.set == 1)
local.string = "Berlin - Welcome to Berlin"
else
if (local.set == 2)
local.string = "Berlin - Retrieved Papers From the Plane"
else
if (local.set == 3)
local.string = "Berlin - Entering the Chancellery Building"
}
else
if (level.script == "maps/t3l2.scr")
{
if (local.set == 1)
local.string = "Berlin - Half Way Home"
else
if (local.set == 2)
local.string = "Berlin - The Last Stand"
}
}
else
println "Error, no script should be loaded before loadout.scr."
if (local.string == NIL)
local.string = (level.script + " save " + local.set)